Star Wars Knights Of The Force Download

Oct 16, 2015 - I am trying to look for a KoTF 2.0 download, but not of them seem to work. Does anyone have a fully working Knights Of The Force 2.0. The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. Game: Knights of the Old Republic II. This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with higher resolution versions. It helps make modding much easier by installing files for you and allows modders to make installers for their mods. This works for both KotOR and KotOR2.

Kreia
Jedi Consolur

Kriea is the first person you will encounter in the game. She doesn't join you at first, but immediately enters your mind to provide advice throughout the journey. Her most powerful attribute is her ability to wield the force. This means that she works well as a ranged character and should be equipped with a blaster rifle or pistol.
Influence
Kreia can be a difficult character to read but there is one thing that will always please her: manipulation. Be sure to speak to Kreia once you have reached level 15 and have a very strong alignment in either direction. At this point she will give you access to the addition classes that come with being evil or good. When you recieve your personalized lightsaber crystal in the Crystal Caves of Dantooine, speak with Kreia and she will center the crystal on your alignment and make it more powerful.

Starting AttributesPoint Values
Bonus
Strength
10

Dexterity15
3
Constitution15
3
Intelligence14
2
Wisdom15
3
Charisma12
1
Vitality
36

Force
49

Defense
16

Fortitude
6

Reflex
5

Will
6

Starting Skill
Computer Use

2
Demolition

Stealth5
3
Awareness63
Persuade
5
1
Repair

2
Security


Treat Injury
6
3


T3-M4

Expert Droid
T3.jpg

If you choose to play the prologue (or have play'ed the first game) you will become famliar with T3 quickly. Droids are useful for' ranged combat and immunity to force powers. T3 also has a very high intelligence.

Influence
Keeping T3 on your side involves speaking kindly to him. This will usually entail choosing the lighter side of a conversation. If you are looking to be evil, abuse T3 at every opportunity. He can even be sold for scrap on Nar Shaddaa, although he will return later in the game. If you gain enough influence with T3 you will have the option to permanently upgrade his capabilities. This will also depend on your computer, intelligence, and repair skills. You can upgrade him a total of four times. The last time will give you the ability to heal droids through the force.

If you have a bit of influece over the robot, you are able to have him make computer spikes for you. This can be done as often as you like.

Starting AttributesPoint ValuesBonus
Strength
10

Dexterity 15
2
Constitution 14
2
Intelligence 16
3
Wisdom 10

Charisma 10

Vitality
30

Force


Defense
14

Fortitude
3

Reflex
5

Will
1

Starting Skill
Computer Use
6
4
Demolition 2
4
Stealth

Awareness 2

Persuade


Repair
6
4
Security
6
4
Treat Injury


Atton Rand
Scoundrel
Atton Rand.png

Atton appears on the mining colony of Peragus trapped behind a force shield. If you choose to play as a female he will show more interest in getting to know you. The scoundrel class grants Atton the ability to return to battle after loosing all of his health. He also has the survival skill which makes it harder to inflict damage on him as his health depletes. At first, Atton is better as a ranged fighter, but as you increase his damage and melee skills he can become a formidable soldier at close range.

Influence
Atton can be trained in the ways of a Jedi Sentinel if you play your cards right. In order to accomplish this you must go to the refugee section on Nar Shaddaa without Atton. Two Twi'leks will approach you and give you information regarding Atton's past. Return to the ship and question Atton on the subject. If you have sufficient influence with him he will confess to his shady past and ask to be trained as a Jedi.

Starting Attributes
Bonus
Strength
12
1
Dexterity 16
3
Constitution 14
2
Intelligence 10

Wisdom 10

Charisma 12
1
Vitality
24

Force


Defense
19

Fortitude
5

Reflex
8

Will
3

Starting Skill
Computer Use
3

Demolition 4

Stealth 4
3
Awareness 5

Persuade

1
Repair


Security
5

Treat Injury


Bao-Dur
Tech Specialist
BaoDurPortrait.jpg

This old friend served in the Mandalorian Wars with you. He has impressive skills with computers and as he gains in levels he will upgrade any droids that have joined your team. He can also give you an infinite number of shields if you have influence over him. Use his shield breaker technique to break through the annoying barriers that enemies will sometimes put up.

Influence
Bao-Dur can also be trained as a Jedi Guardian. You must have considerable influence over him and he will bring up a new line of conversation. He will voice his luck with being reunited with you and begin training.

Starting Attributes
Bonus
Strength
14
2
Dexterity 10

Constitution 14
2
Intelligence 15
2
Wisdom 14
2
Charisma 10

Vitality
48

Force


Defense
10

Fortitude
5

Reflex
4

Will
6

Starting Skill
Computer Use
9
4
Demolition 9
2
Stealth 1

Awareness 8
2
Persuade


Repair
9
4
Security
9
4
Treat Injury
4
2
Handmaiden
Soldier
Briannaportrait.jpg

Your character must be male for the Handmaiden to join you after leave Telos. She has the Echani strike ability and is an incredibly powerful unarmed specialist.

Influence
The Handmaiden can be trained to become a Jedi Guardian if you choose to pay her special attention throughout the game. When she appears on the Ebon Hawk you will have three opportunities to battle with her. These battles will have the same rules as the earlier Echani duels on Telos. You must defeat her and then ask Kreia about her lineage. When you find out about her mother, return to the Handmaiden and convince her to train as a Jedi. Whether or not you convince her to study the force, the Handmaiden is one of the game's most powerful characters and can be helpful in any battle.

Starting Attributes
Bonus
Strength
14
2
Dexterity 16
3
Constitution 14
2
Intelligence 10

Wisdom 10

Charisma 14
2
Vitality
78

Force


Defense
16

Fortitude
8

Reflex
6

Will
3

Starting Skill
Computer Use


Demolition

Stealth 5
3
Awareness 8

Persuade

2
Repair


Security


Treat Injury
8

HK-47
Combat Droid
WeatheredHK-47-K2.jpg

HK-47 is an assasin droid that you may remember from the first game. His disassembled body can be found in the storage room of the Ebon Hawk. HK is very useful as a ranged fighter and can be especially deadly with a powerful blaster rifle. In order to reactivate this droid you will need to find his missing components scattered around the galaxy. As a rule, be sure to search the wreckage after a battle against other HK droids. Here is where the parts are found:

1. Search the wreckage after the HK attack inside the mines on Peragus.
2. Buy parts from Kodin on Nar Shaddaa.
3. Search the wreckage after the HK attack on T3 inside of Voga's warehouse.
4. Buy parts from 1B-8D in the western square on Onderon.
5. A fifth but unnecessary part can be found by siding with the female trader Greeda on Nar Shaddaa. Once you complete all missions on Dantooine and Onderon return to Greeda and she will offer you improved items at a lower price. One of these items is a behavior modification part that can be installed in HK.

Influence
Gaining influence with HK-47 is a relatively simple procedure. Just act as evil as possible when he is on your team and he will develop beaming admiration for the depraved quality of your personality.

Starting Attributes
Bonus
Strength
16
3
Dexterity 16
3
Constitution 10

Intelligence 14
2
Wisdom 12
1
Charisma 10

Vitality
72

Force


Defense
19

Fortitude
5

Reflex
5

Will
3

Starting Skill
Computer Use

2
Demolition 5
2
Stealth

Awareness 5
1
Persuade


Repair
6
2
Security


Treat Injury

1
Visas Marr
Jedi Sentinel
Visas High Rez.jpg

After Visas attacks you on the Ebon Hawk she will hang around the ship and meditate. This Jedi Sentinel will develop very strong force powers and is probably the best companion to have in battle besides the Handmaiden.

Influence
Developing your influence over Visas Marr often requires using light side responses. You should speak about stopping her former master and saving her from the trappings of the dark side. Once you have gained enough influence over her, ask her about the blindness of her people. A conversation thread will appear that asks her how she sees through the force and she will teach you the Force Site technique. This can be used to see through walls and gives a bonus to your force points and experience.

Starting Attributes
Bonus
Strength
12
1
Dexterity 18
4
Constitution 12
1
Intelligence 10

Wisdom 12
1
Charisma 15
2
Vitality
30
30
Force
24
24
Defense
18
18
Fortitude
6
6
Reflex
9
9
Will
4
4
Starting Skill
Computer Use


Demolition

Stealth
+4
Awareness
+1
Persuade

+2
Repair


Security


Treat Injury

+1
Hanharr
Wookiee Scout
Hanharrportrait.jpg

When you encounter the bounty hunters on Nar Shaddaa, Hanharr will join the team if your character has fallen to the dark side by a significant margin. If you are a light side character you will be joined by his rival Mira. Hanharr has the Wookiee Rage technique which adds a bonus to his damage and makes him nearly unstoppable in hand to hand combat. Wookiees can't wear implants or armor, but his boosted stats more than make up for this.

Influence
In order to gain respect from Hanharr you are going to have to take command over him. Choose whatever conversation options seem the harshest and you will accrue small amounts of influence with the creature. Some of these responses include:

<>'They were strong enough to cage you - as it should be'
'If you think such deaths bother me, they do not'
'If Mira spared your life, it was more likely to humiliate you before others than mercy'
Once you gain enough influence over him, Hanharr will give up his life debt and become a true team player. For this to happen you must first talk to Kreia and have her reveal why Hanharr has joined the group.

Starting Attributes
Bonus
Strength
20
5
Dexterity 13
1
Constitution 20
5
Intelligence 10

Wisdom 12
1
Charisma 8
-1
Vitality
60

Force
0

Defense
11

Fortitude
9

Reflex
5

Will
5

Starting Skill
Computer Use


Demolition 6

Stealth

Awareness 6
1
Persuade

-1
Repair
4

Security


Treat Injury
5
1
Mira
Scout
Mira High Rez.jpg

If you decide to take the path towards the light side, Mira will join you on Nar Shaddaa instead of Hanharr. While Hanharr is an impressive melee fighter, Mira excels at ranged attacks. She has a special attack that is launched from her wrist rocket launcher. She can also develop an incredibly accurate shot which makes her a deadly sniper. Mira will make you an infinite supply of grenades. At first she only creates the non-lethal variety, but with a high demolition or persuade skill you can convince her to up the power of the weapons.

Influence
In order to gain influence over Mira you must remark that she seems to be more comfortable on your ship. Then you must speak to her directly after meeting the Twin Suns on Nar Shaddaa. Training Mira to become a Jedi is only semi-useful because she is best suited to ranged attacks with grenades and rifles.

Starting Attributes
Bonus
Strength
10

Dexterity 16
3
Constitution 12
1
Intelligence 14
2
Wisdom 11

Charisma 10

Vitality
54

Force


Defense
19

Fortitude
6

Reflex
8

Will
5

Starting Skill
Computer Use

4
Demolition 6
3
Stealth 6
4
Awareness 6

Persuade


Repair

2
Security
6
2
Treat Injury
3

G0-T0
Expert Droid
Gotofull.jpg

G0-T0 joins the party after the quest to board his ship on Nar Shaddaa. He is an expert droid that is skilled at stealth attacks and using the work bench. As a floating droid he can also move through mine fields without triggering the explosion. This droid can create free security tunnelers for you at any time.

Influence
During your conversations with the droid you can immediately lose influence by insulting his capabilities. Make sure to praise the droid's skills so he will become more trusting. He will also be pleased by any opinions that are in favor of a strong republic, whether these are light or dark comments. G0-T0 can offer you a bonus quest if you ask him how you can save the republic. Take the light side on the main quests on Dantooine and Onderon and speak to him afterwards and he will reward you with 4,000 credits. Once you complete the Nar Shaddaa quests and have influence over the droid, you can reveal his true base of operations.

Starting Attributes
Bonus
Strength
10

Dexterity 17
3
Constitution 12
1
Intelligence 16
3
Wisdom 10

Charisma 10

Vitality
54

Force


Defense
19

Fortitude
3

Reflex
8

Will
2

Starting Skill
Computer Use
9
5
Demolition

Stealth 4
4
Awareness 5

Persuade


Repair
5
5
Security
9
5
Treat Injury


Mandalore
Soldier
Canderousmandalorefull.jpg

Mandalore is the head of the Mandalorians who resides on the moon Dxun. He joins the pary before you land on Onderon and is a relatively useful melee fighter. His Mandalorian armor is permanent and cannot be changed.

Influence
The best way to gain influence with this warrior is to make statements that praise the act of combat and war. Also, any time you see Mandalorians, approach them with this character to reunite his tribe. A group can be found outside the enclave on Dantooine and in the flop house on Nar Shaddaa. After you gather his people, Mandalore will reveal his story and true identity.

Starting Attributes
Bonus
Strength
15
2
Dexterity 12

Constitution 15
2
Intelligence 12
1
Wisdom 12
1
Charisma 12
1
Vitality
65

Force


Defense
23

Fortitude
6

Reflex
2

Will
2

Starting Skill
Computer Use

1
Demolition

Stealth 2
1
Awareness 5
1
Persuade
2
1
Repair

1
Security


Treat Injury
9
1
Disciple
Soldier
Mical.jpg

The Disciple is found in the basement of the Jedi Enclave on Dantooine and he will only join your party if you are a female. His main function is a healer and just as T3 can upgrade items like a workbench, Disciple has the ability to perform the functions of a lab table.
Influence
Speak politely to the Disciple and you will gain influence with him. After a few conversations you can ask him to teach you the meditation skill. This will give your character a force bonus. If you praise the republic and the Disciple's mission, you will gain more influence with him and eventually he will reveal that he is a diplomat. When the conversation thread 'you look familiar to me' arises you will have the option to train him as a Jedi Consular. It should be noted that it is much easier to train him as a Jedi if you are following the light path.

Starting Attributes
Bonus
Strength
14
2
Dexterity 16
3
Constitution 14
2
Intelligence 10

Wisdom 10

Charisma 14
2
Vitality
78

Force


Defense
15

Fortitude
8

Reflex
6

Will
3

Starting Skill
Computer Use


Demolition

Stealth 5
3
Awareness 8

Persuade

2
Repair


Security


Treat Injury
8

Comments
< Talk:Star Wars Jedi Knight: Jedi Academy
This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page.
Download
Archive 1Archive 2
  • 3Other

meet ups

to scho a meet up please com to my page :)--Lone Fox the last of the foxes 15:30, 10 June 2007 (UTC)

Clan Ads

I removed two clan links, because it seems that the agreement has come that we won't have the clan pages at the bottom. It's not fair for only some to be there, and if they are all there, than there are too many. If any more clan links are added, i think that we should delete them. --Alexbrewer 01:45, 12 July 2006 (UTC)

Other

I changed the Other Star Wars Jedi games to Other Games in the Dark Forces Saga.

  • Shameless clan ad on the page, removed it. -anon

Cheats Section

Jedi

Looks like a cut and paste job from Gamefaqs or the like. Would anybody object if I deleted the section? If there are others supporting this, or there is no response, I will delete the section sometime on Friday 14th Saberwyn 03:37, 12 October 2005 (UTC)

  • Looks like The Wookiepedian beat me to it. Thanks!

Quick question: Is it really C3PO that briefs you on the missions? It doesn't seem like C3PO as per his voice and there isn't any indication in the game of the droid's name. Just wondering... I would like to change this, unless someone is absolutely sure it is him. Skypoper


Comment from person who read this: I would leave them. —Preceding unsigned comment added by 72.160.151.133 (talk) 23:49, 23 October 2007 (UTC)

Modding

toget new offical reales from raven soft go to this link http://jediknight2.filefront.com/files/Jedi_Knight_III/Official_Releases/Others;2537--Lone Fox the last of the foxes 14:56, 10 June 2007 (UTC)This was mistakenly added to the Jedi Academy page. I'm not sure if any of it is worth adding to this article, since I don't really know anything about this game (or modding, for that matter). Could someone who knows more about the game figure out if this is worthwhile or not?it is worth anding --Lone Fox the last of the foxes 14:56, 10 June 2007 (UTC)

To modify/create levels for Jedi Academy, you require a program called GTKradiant. This can be aquired from http://www.qeradiant.com/ where the latest versions are kept. The version you would require is 1.4. Tutorials for learning how to use GTKradiant can be found on http://map-craft.com/ where a small community is available for help and support while learning to use GTKradiant. Another helpful website is http://map-review.com/ which hosts a number of tutorials and has mapping competitions and reviews of other modifications.
The GTKradiant editor is very similar to the Doom 3 editor in that it uses the same type of interface, however the Doom 3 editor has the advantage of real-time rendering instead of a static camera view.

Thanks! BryanG 04:41, 5 March 2006 (UTC)


To enable Jedi Academy cheats, while playing a game bring down the console with [Shift]+[~] and type: 'devmapall'. You can then enter any of the following codes in the console: you also have to do devmap <map name> - Load map with cheats enabled to use cheats on most servers.god - God modeundying - Dead modenoclip - No clipping modenotarget - Enemies ignore yougive all - All weapons and health/armor at maxgive health - Health at 100%give armor - Armor at 100%give ammo - Ammo at 100%give inventory - Maximum inventorygive <item name> - Spawn indicated itemnpc kill all - Kill all non-player charactersnpc spawn <npc name> - Spawn indicated NPC (see the list below)npc spawn vehicle <vehicle name> - Spawn indicated NPC vehicle (see the list below) d_npc freeze 1 - Freeze all NPCs (place 0 instead of 1 to unfreeze them)sabercolor <1-2> <color 1> <color 2> - Set saber colorsetsaberall <1-10> - Set all lightsaber abilitiessetsaberthrow <1-3> - Set lightsaber throw levelsetsaberoffense <1-3> - Set lightsaber offense levelsetsaberdefense <1-3> - Set lightsaber defense levelsetforceall <1-4> - Set all forces to indicated valuesetforcejump <1-3> - Set Force Jump levelsetforceheal <1-3> - Set Force Heal levelsetforcepush <1-3> - Set Force Push levelsetforcepull <1-3> - Set Force Pull levelsetforcespeed <1-3> - Set Force Speed levelsetforcegrip <1-3> - Set Force Grip levelsetforcelightning <1-3> - Set Force Lightning levelsaber single_<1-9> - Single lightsaber with desired hiltsaber single_<1-9> single_<1-9> - Dual lightsabers with desired hiltsaber dual_<1-5> - Double lightsaber with desired hilt saber sith_sword - Sith swordg_spskill <number> - Change difficulty level after quicksave/quickload or starting a new missionshaderlist - Show shadersforce_heal - Use Force Healthereisnospoon - Bullet timetimescale <number> - Change speed (1 is default, .5 is half speed)g_saberrealisticcombat <1-20> - Enable dismembermentplayermodel <model name> - Play as indicated modelfly_xwing - Fly an X-Wingdrive_atst - Ride an ATSTdevmap <map name> - Load map with cheats enabledmap pit - Pit levelvictory - Level skip record <filename> - Record a demo with indicated namestoprecord - Stop demo recordingdemo <filename> - Play a recorded demog_saberrealisticcombat <1-20> - Enable dismemberment (turn it on at the options menu after enabling this code)freeze <#> - Freeze game for # secondstaunt - Perform a tauntecho <text> - Display indicated message in the console (or on main screen if bound)toggle <variable> - Toggle any variable/command that uses a 1 or 0levelshot - Turn off HUD and save screenshotscreenshot - Save screenshot centerview - Centers the view on the screenkill - Suicidequit - Quit game where - ?spawn - ?altbind - ?altbindlist - ?systeminfo - ?gfxinfo - ?playsong - ?widgetcom - ?inventory - ?vstr - ?heartbeat - ?kick - ?tiki - ?rcon - ?flushlips - ?meminfo - ?reset - ?alisdump - ?skinlist - ?mand - ? NPCs ListUse one of the following entries with the npc spawn code. NOTE: Some models may not work as they are not finished and/or used in this version of the game or on certain maps. Also be aware that there are also variations of some character models using modifiers such as cultist_saber '_strong', '_throw', etc. assassin_droid, bartender, bespincop, bespincop2, cultist, cultist_destroyer (this character will suck in all surrounding force energy and self-destruct), cultist_drain, cultist_grip, cultist_lightning , cultist_saber, cultist_saber2, cultist_saber_throw2, cultist_saber_med2, cultist_saber_med_throw2, cultist_saber_stong2, cultist_saber_strong_throw2, cultist_saber_all2, cultist_saber_all_throw2, cultistcommando, elder, elder2, galak_mech, glider, gonk, gran, gran2, granboxer, granshooter, hazardtrooper, hazardtrooperconcussion, hazardtrooperofficer, human_merc_bow, human_merc, human_merc_rep, human_merc_flc, human_merc_cnc, human_merc, human_merc_key, impcommander, imperial, impofficer, impworker, interrogator, jawa, jawa_armed (will cause an error; no jawa gun), jedi, jedif, jedi2, jedimaster, jeditrainer, jedi_random (will spawn one of the following jedi_ models), jedi_hf1, jedi_hf2, jedi_hm1, jedi_hm2, jedi_kdm1, jedi_kdm2, jedi_rm1, jedi_rm2, jedi_tf1, jedi_tf2, jedi_zf1, jedi_zf2, mark1, mark2, merchant, minemonster, mouse, nulldriver, player, prisoner, prisoner2, probe, protocol (C3PO), protocol_imp, r2d2, r2d2_imp, r5d2_npc, r5d2_imp, rebel, rebel2, reborn, rebornacrobat, rebornboss, rebornchiss, rebornfencer, rebornforceuser, rebornrodian, reborntrandoshan, rebornweequay, reborn_dual, reborn_dual2, reborn_new, reborn_new2, reborn_staff, reborn_staff2, DKothos, VKothos, RebornMaster, RebornMasterDual, RebornMasterStaff, remote, rockettrooper, rockettrooper2, RocketTrooper2Officer, RocketTrooper_ver1, rocks, rodian, Rodian2, saber_droid, saber_droid_training, saboteur, saboteurcommando, saboteurpistol, saboteursniper, sand_creature, sand_creature_fast, seeker, sentry, snowtrooper, stcommander, stofficer, stofficeralt, stormpilot, stormtrooper, StormTrooper2, swamptrooper, SwampTrooper2, Tavion, tavion_new, Tavion_scepter, Tavion_sith_sword, test, trandoshan (different colors possible), tusken, tuskensniper, ugnaught, Ugnaught2, weequay, Weequay2, Weequay3, Weequay4 (different colors possible), ragnos, luke , kyle, kyle_boss, rosh_penin, rosh_penin_noforce, rosh_dark, rosh, rancor , rancor_mutant, wampa , jedi_random , howler, shadowtrooper , ShadowTrooper2, stormtrooper, alora , alora_dual , jan, lando, boba_fett , chewie, desann , galak, lannik_racto, rax, noghri, reelo, monmothma, morgankatarn, prisoner, rebel You can use any npc spawn name with the playermodel code to turn into any specific NPC. However, using any non-humanoid models such as robots may crash the game sometimes. Vehicle namesUse one of the following entries with the npc spawn vehicle code: swoop, atst_vehicle, lambdashuttle, rancor_vehicle, swoop, swoop_cin, swoop_mp, swoop_mp2, swoop_red, tauntaun, template, tie-bomber, tie-bomber2, wampa_vehicle, wildtauntaun, x-wing, yt-1300, z-95i for got the rest of my cheats ooppss(Lone Fox the last of the foxes 22:56, 7 June 2007 (UTC))Changing saber colorsWhen using the sabercolor <1-2> <color 1> <color 2> code, the following values can be used for <color 1> and <color 2>. green, red, blue, yellow, purple, orangesabercolor 1 will make the right-hand saber (for dual sabers) <color 1>. sabercolor 2 will make the left hand saber (for dual sabers) <color 1>. sabercolor 1 <color 1> <color 2> will make the top part of the saber staff <color 1> and the bottom part <color 2>. For example, to have a saber staff (two handed saber) green, use the sabercolor 1 green green code. Difficulty settingsUse one of the following entries with the g_spskill <number> code:0 - Padawan1 - Jedi2 - Jedi Knight3 - Jedi MasterValues higher than 3 will progressively increase the difficulty setting.Haunting glitchWhen you are about to get eaten by a Rancor, use level 3 Force Protection power. Note: You must have full health. You will be inside the Rancor. Kill it to get free. At first, it appears as if you are in spectator mode, but you are not. You and no one else can see your character, even if they have level 3 Sense. You can still attack people and ride vehicles. Access all saber types at any stage in the gameIn the early stages of the game you only have the choice of one single saber. If you want to use the dual sabers or saber staff do the following: 1. Go to the 'GameDataBase' folder 2. Open 'jaconfig.cfg' in wordpad (wordpad sorts out the encoding making it easier to read) 3. Go to the line which starts ' seta g_saber_type 'single' '4. Replace that line and the next 4 lines with the following: If you want 1 single saber: seta g_saber_type single seta g_saber single_1 seta g_saber2 single_1 seta g_saber_color blue // change this color to what ever you want e.g. blue, green, red seta g_saber2_color blue // change this color to what ever you want e.g. blue, green, red If you want 2 single sabers: seta g_saber_type dual seta g_saber single_1 seta g_saber2 single_1 seta g_saber_color blue // change this color to what ever you want e.g. blue, green, red seta g_saber2_color green // change this color to what ever you want e.g. blue, green, red If you want the dual bladed saber staff (think Darth Maul): seta g_saber_type staff seta g_saber dual_2seta g_saber2 dual_2 seta g_saber_color red // change this color to what ever you want e.g. blue, green, redseta g_saber2_color red // change this color to what ever you want e.g. blue, green, red 5. From the main menu press [Shift]+[~] to access the console.6. Type: map yavin1b (See the note at the bottom)7. And your off... NOTE: Do not start a new game otherwise the file is overwritten. This is the first level that you actually play and this skips the overwrite when you select the saber. If you have not chosen your character settings yet do this first, start the game and then exit. Perform the actions above and when you start your player settings will be there, enjoy! There is obviously a setting to change the saber hilts however I cannot find it. If someone has or does find it please tell me!

Dual lightsabers

Deuxhero has changed the bit about Jaden using two lightsabers like Anakin to have an external link to wookiepedia to explain it. I think that the original wording was better as most users are likely to be familiar with Anakin's actions in Episode II. What do people think about this? Should it be left as it is or reverted/changed to something else? To compare the two versions of the page, look at the [[1]] from the history page. —The preceding unsigned comment was added by Tim from Leeds (talk • contribs) .

I changed it back and added a little to it. Should be better. K1Bond007 23:57, 17 April 2006 (UTC)
Yeah, much better. Thanks a lot! Sorry I forgot to sign the previous comment Tim from Leeds 10:55, 18 April 2006 (UTC)

Jedi Knight 4

What has this speculative section got to do with Jedi Academy? It's speculation about the game series, and the article is about a specific game within the series. Am I right to want to get rid of it, especially given how vague it is? I'll remove it if someone else agrees --Tim 23:27, 18 April 2006 (UTC)

Sounds good to me. --FireV 02:14, 16 May 2006 (UTC)
We can end the speculation because today we're going to see. --Theelectricchild 03:37, 6 June 2006 (UTC)
When and for which console will Jedk Knight 4 appear? Morris Munroe 17:12, 4 January 2007 (UTC)

Cultist Masters

Okay, This is weird. A user who normally edits Cultist (Star Wars) has added an image (to that article, not this one) of two Cultists that have Green Clothing, yet weild lightsabers. I imagine this might be either photoshopped, color distortion, or a preview image of an early design of Cultists that were dropped before the final release (to which this should be deleted since this is not canon). However, I'm willing to investigate: Might any of you have knowledge of an alternate version of the game? See, I have the game, but I've never encountered Cultists with that color scheme with a lightsaber. If this is the result of a mod, then it should also be deleted since mods aren't canon and are only bred for personal use or having more fun with the game. I'm willing to delete it and rephrase it anyway because, no offense to that editor, but his explanations of the characters corresponding to the image use personal words and less neutral language than is preferred. However, if it's false, not canon, image distortion/photoshop/preview image, or a mod, I'll just delete the whole thing. I'm not doing anything 'till I figure it out. The Wretched 06:58, 7 July 2006 (UTC)

Here's the image:

(Fair use image removed by ImageBacklogBot due to use in non-article space.)

You know, nevermind. It's obviously not canon... The Wretched 17:51, 7 July 2006 (UTC)

You can get these cultist simply by using a few npc spawn cheats, but I haven't encountered any in the game normally that I can remember. Although this DOES appear to be a prototype screenshot. It looks like an unfinished version of the t3_hevil map, on which cultists do not appear. There are several missing objects on the map in this screenshot meaning it is probably from a prototype version of the game. 206.45.169.28 20:31, 24 July 2007 (UTC)

About Star Wars Jedi Knight Jedi Academy

I have two jedi academy games, the PC version and also the XBox version. They've put the original JK II Jedi Outcast Chiss bartender to Nar Kreeta in Jedi Academy. WHY? On the XBox version there is no bartender in Nar Kreeta and I'm sure that LucasArts has saved a npc_spawn cheat to the PC version of Jedi Academy. If you are attacking the bartender from Nar Kreeta, he doesn't give a voice and that's the same with the npc_spawn cheat. With npc spawn you can unlock Jedi Outcast characters to the single playermode.And they also don't give a voice.

Feature removed in Jedi Academy

I noticed this was not mentioned and went ahead and put it in since it is not really a big issue or anything. It can be deleted if people find it to not belong here... But I don't see that happening...

Here is what I added in the features/what differs from the previous games section: 'Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.'

Is Jedi Academy really Jedi Knight part 3?

I don't think that Jedi Academy is the third part of Jedi Knight, otherwise there would be signed 'Jedi Knight III: Jedi Academy'.OK, it is the continue of Jedi Knight II: Jedi Outcast, but with the same graphic. I've also got Jedi Knight: Dark Forces II and Jedi Knight Mysteries of the Sith. Mysteries of the Sith is also a continue of Jedi Knight: Dark Forces II, but there is written that Mysteries of the Sith is the companion to Jedi Knight Dark ForcesII. And it also has the graphic as Jedi Knight Dark ForcesII.

Unfortunatley, it is. Not sure where, but I know that LEC has stated this is JK III. I'll look for a source now. IfritZero 23:06, 31 January 2007 (UTC)
Why unfortunatley? I know that the Singleplayermode is less interesting than his previous one. Morris Munroe 18:09, 4 February 2007 (UTC)

JK 2-characters in JK 3-Multiplayermode

Why did they add all characters from Jedi Knight 2 to the Multiplayermode of Jedi Knight 3? I mean, that's a very good idea but why did they add these characters? *I'm just curious* Morris Munroe 16:03, 4 January 2007 (UTC)

Probably just to make it more fun? AceHarding 15:48, 12 April 2007 (UTC)

Mod for Jedi Academy

What about the Dark forces Mod for Jedi Academy? http://darkforces.jediknight.net/Aero Flame 22:01, 9 February 2007 (UTC)

Accidental Widespread Beta Release for JKA

I know that months before this game was released, there was a beta version that got leaked to the Internet and circulated quite a bit (I know because I played it on someone else's computer). This beta was a very near complete version of the game, with just a few cutscenes and NPC animations missing. I'm not sure how to find sources for this, but I will try if anyone thinks it's relevant to the article. Let me know. AceHarding 15:53, 12 April 2007 (UTC)

VG Assessment

This is in regards to the request at the VG Assessment page. I'm rating this article as Start-class, Low-importance. Here are a few tips to improve it!

Alright, just format wise, this article is pretty bad off. The random indent in the story section needs to go, and there shouldn't be any lists, bulleted or no. That aside, the entire Changes from JOutcast section is all off - there should be a separate gameplay section, talking about the gameplay of JAcademy without mentioning or referring to any of the other games, then a section comprised of one or two paragraphs describing the changes from JOutcast. There needs to then be a Reception section, which has what critics and reviewers have said about the game. Throughout the article, you need to have citations to outside sources for any statement that could be questioned- remember, whether it's true or not, when someone reads the article they should never have to take anything on faith that whoever wrote the article was correct. This is just the big stuff, not detailed points- just enough to get the article to B-class. As it stands, the article is a pretty low Start-class, and needs a major rewrite. For further suggestions, please see the various video game Featured articles and Good articles for more ideas about improving the article- there are several FPS's and Action games that you can look at. --PresN 22:35, 21 June 2007 (UTC)

Yay Yay Yay!

I FINALLY GOT THE GAME YAY!!!! Only how come no one comes to my servers? Is something wrong with my computer or people dont like my servers? Oh well My username is Johnny The Jedi and i usually go to the Imperial clan lugormod place.also u can download lugormod here [2]and then type in lugormod in search engine71.2.38.191 15:35, 6 August 2007 (UTC)

This talk page is for discussion of the article itself, not the game it describes. If you're wondering why nobody's connecting to your server you may want to bring it up at the Reference Desk. UnaLaguna 16:24, 6 August 2007 (UTC)

Knights of the Force

Knights of the Force is not expansion for SW:JA and has never been and never will be released. I removed the link.89.172.53.249 22:12, 11 August 2007 (UTC) SW fan

Knights of the Force (KotF) Weblink removed

it seems as if this is not a an 'expension pack' for but a giant scam:

guy asks for donations, comments on youtube trailer are disabled, forum 'under construction', demo triggers virus-alarm..., release date is delayed...

this is very fishy!!! my internet 'someone tries to f*** with you'-alarm-sensors are ringing loud and clear...

try google-search for 'kotf + scam' and judge for yourself...

Knights Of The Force Mod Download

I know this is no hard evidence but i'd rather be on the safe-side anyway and remove the link before more people get potentially scammed. better safe than sorry!

I will remove the link. —Preceding unsigned comment added by 134.96.48.114 (talk) 03:54, 16 September 2007 (UTC)

does it work on 360?

Does this x-box game work on the x-box 360? (Wookiemaster 19:58, 8 October 2007 (UTC))

Multi-Player Screenshot

I added a multi-player screenshot. I can replace it with any one of these, if anyone doesn't like the one I've already supplied: 1234567—Preceding unsigned comment added by Quietmartialartist (talk • contribs) 16:45, 21 November 2007 (UTC)

You need to add a fair use rationale to the image's description page. Una LagunaTalk 21:27, 21 November 2007 (UTC)

And how do I add that? Quietmartialartist (talk) 16:09, 22 November 2007 (UTC)

Thanks for the help... Anyway, how do you like the other ones? Quietmartialartist 05:02, 4 December 2007 (UTC)

They're all pretty good as screenshots (assuming you're talking about the 6 screenshots you've linked to above); however I don't think we really need them in the article, simply because they're all basically showing 80-90% of the same information. If you look at Star Wars Jedi Knight II: Jedi Outcast, there are four screenshots: one shows saber combat, one shows the two main protagonists, one shows the two main antagonists, and one shows multiplayer/gun combat. Each screenshot shows a different aspect of the game. I think the one screenshot of multiplayer action you've got at the moment should be adequate to show multiplayer games. Too many screenshots is a violation of fair use, so we need a high information:screenshot ratio.
The other two screenshots are promotional: they're unconventional, they're watermarked and they show pretty much exactly the same thing. I think we should replace one of both of them with a screenshot showing single player saber combat. Una LagunaTalk 06:46, 4 December 2007 (UTC)

I meant: Do you like any of the other 6 screenshots better than the one I've got posted.

And I'll work on getting a decent single player screenshot. Quietmartialartist (talk) 02:02, 5 December 2007 (UTC)

i have a question that scope is not the normal sniper scope where did you get it? and what map is that last one/--Lone Fox the last of the foxes (talk) 16:24, 18 December 2007 (UTC)

It's a file by the name of 'eiz-scope.' I just looked for it on yahoo, but could not find where I downloaded it. The map you're referring to is CTF3 (the base Yavin map). If you have xfire, I can send you the file for the sniper if you would like. Quietmartialartist (talk) 21:52, 18 December 2007 (UTC)

Endings revealed in the article

Star Wars Knights Of The Force Download

Does anyone else find this unethical? I suggest we delete them. Quietmartialartist (talk) 17:33, 20 December 2007 (UTC)

Same as the discussion at Talk:Star Wars Jedi Knight II: Jedi Outcast#Ending revealed in the article: per policy (WP:SPOILER), the endings are revealed as otherwise the article wouldn't be broad in coverage (as an encyclopedia article should be). Besides, you'd expect spoilers in a summary section. Una LagunaTalk 20:17, 21 December 2007 (UTC)

More Changes

I added two screenshots from the beginning of the game to the features section. I thought that would be a suitable place because of the relevant text in that section. I also removed the picture of saber dueling because it didn't really express any features that the picture two inches below in critical acclaim didn't already express.

Kotf Mod

I couldn't figure out how to group the two pictures above the same text. Feel free to fix that. Quietmartialartist (talk) 18:59, 21 December 2007 (UTC)

Star Wars Jedi Academy Mod Knights Of The Force Download

If you want the two images to be in the same box-with-a-caption you'll need to stick them together as one image, similar to Image:Methods.jpg. Image:Jediacademyscreen.jpg should be replaced with an equivalent screenshot which doesn't have a watermark (i.e. the LucasArts logo).
Seeing as initiative is now being taken to significantly expand and improve the article, I think I'll expand the todo list at the top of the page for further guidance. Una LagunaTalk 20:17, 21 December 2007 (UTC)

Well that doesn't really explain how to do it. I seem to remember seeing two thumbnails one on top of the other in the same box with text underneath. Do you know know how to edit the code to achieve that?

Star Wars Jedi Knight Jedi Academy Knights Of The Force 2.0 Download

I'll replace Image:Jediacademyscreen.jpg in due course after I've added enough text to those sections that the screenshots and existing text aren't bunched up. Quietmartialartist (talk) 21:47, 21 December 2007 (UTC)

Star Wars Knights Of The Force Download Pc

If it can be done, then I've no idea how. A quick skim over WP:EDIT and WP:EIS don't show anything up, and if the code's anywhere it's there.
And yes, I agree it would be a good idea to wait for more text before adding further images; it would be a little embarrassing if we had more images than words... Una LagunaTalk 23:03, 21 December 2007 (UTC)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Talk:Star_Wars_Jedi_Knight:_Jedi_Academy/Archive_1&oldid=209039959'